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Hold a level open hand in view, fingers spread, fingertips aimed toward the camera. Tilt left or right to bank; tip your fingers up or down to climb or dive. Make a fist to release control. You get open air before the first obstacle, and your hull survives two hits; the third is fatal. Obstacle Course includes occasional repair balloons: shoot them to heal, but hitting one hurts. Space fires in Obstacle Course and Shooting Gallery. Flying Practice has no obstacles and shows the live camera/hand landmarks. Shooting Gallery has balloons only; shoot them before you hit them. Keyboard: WASD or arrows steer, Esc quits active modes to the menu, H toggles debug, M toggles sound.